fixed spider body rotation

This commit is contained in:
derek
2024-07-19 14:35:50 -05:00
parent ae3437bb1b
commit 6112cec61d
7 changed files with 726 additions and 42 deletions

View File

@@ -85,7 +85,7 @@ mesh = SubResource("ArrayMesh_gi7r4")
skeleton = NodePath("")
[node name="RayCast3D" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1.70846, 0.000340699, 0.0133128, 2.00575)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1.70846, 0.000340699, 0.0133128, 0.723808)
target_position = Vector3(0, 0, -2.5)
collision_mask = 3
hit_from_inside = true