fixed spider body rotation
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@@ -85,7 +85,7 @@ mesh = SubResource("ArrayMesh_gi7r4")
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skeleton = NodePath("")
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[node name="RayCast3D" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1.70846, 0.000340699, 0.0133128, 2.00575)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1.70846, 0.000340699, 0.0133128, 0.723808)
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target_position = Vector3(0, 0, -2.5)
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collision_mask = 3
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hit_from_inside = true
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