turret tweaks

This commit is contained in:
derek
2024-07-18 13:45:37 -05:00
parent 330e4a599d
commit 5f67dbe6ba
11 changed files with 95 additions and 36 deletions

View File

@@ -67,7 +67,7 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
func _process(_delta):
pass
@@ -81,7 +81,7 @@ func reload_finished():
level_control.ammo_reserve[gun_index] -= level_control.ammo_reserve[gun_index]
#player.reloading = false
func shoot(player,delta):
func shoot(delta):
if level_control.ammo_current[gun_index] > 0 and cycle_count > 0:
if !anim_player.is_playing():
@@ -121,7 +121,7 @@ func shoot(player,delta):
anim_player.play("empty")
audio_empty.play()
func reload(player,delta):
func reload(delta):
if level_control.ammo_current[gun_index] < max_ammo and player.gun.anim_player.get_current_animation() != "reload" and level_control.ammo_reserve[gun_index] > 0:
#player.reloading = true
anim_player.play("reload")