turret tweaks
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@@ -3,6 +3,7 @@ extends Node3D
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@export var player : Node
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@export var money = 250
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@export var health = 3
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@export var gun_1 : Resource
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@export var gun_2 : Resource
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var held_guns = []
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@@ -30,7 +31,7 @@ func _ready():
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gun_spawn(0)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(_delta):
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pass
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func gun_spawn(index):
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