turret tweaks

This commit is contained in:
derek
2024-07-18 13:45:37 -05:00
parent 330e4a599d
commit 5f67dbe6ba
11 changed files with 95 additions and 36 deletions

22
assets/dead_player.tscn Normal file
View File

@@ -0,0 +1,22 @@
[gd_scene load_steps=2 format=3 uid="uid://dcmno6wafk5hg"]
[sub_resource type="SphereShape3D" id="SphereShape3D_tufx2"]
radius = 1.26422
[node name="DeadPlayer" type="Node3D"]
[node name="CameraDrop" type="RigidBody3D" parent="."]
[node name="Camera3D" type="Camera3D" parent="CameraDrop"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0341401, 0.111267)
current = true
[node name="GunRay" type="RayCast3D" parent="CameraDrop/Camera3D" groups=["gun_ray"]]
transform = Transform3D(0.977933, 0, -0.208919, 0, 1, 7.45058e-09, 0.208919, 0, 0.977933, 0, -0.197421, -0.129669)
target_position = Vector3(0, 0, -1.2)
[node name="AudioListener3D" type="AudioListener3D" parent="CameraDrop/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 0.992332, 0.123601, 0, -0.123601, 0.992332, 0, -0.921646, -0.000722691)
[node name="CollisionShape3D" type="CollisionShape3D" parent="CameraDrop"]
shape = SubResource("SphereShape3D_tufx2")