added weighted random item drops based on player needs

This commit is contained in:
derek
2025-01-17 14:43:51 -06:00
parent cafcf57ef1
commit 5eb065830a
9 changed files with 83 additions and 31 deletions

View File

@@ -36,7 +36,6 @@ func _ready():
add_to_group("persist")
#Enable mesh
match pickup_type:
0:
match ammo_type: