added weighted random item drops based on player needs
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@@ -34,7 +34,7 @@ func _on_timer_timeout():
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# Shoot that shit
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var pickup_spawn = item_pickup.instantiate()
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var item_stats = level_control.pickup_spawn()
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var item_stats = level_control.pickup_spawn(false)
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##SET VARIABLES
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pickup_spawn.pickup_type = item_stats["pickup_type"]
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pickup_spawn.ammo_type = item_stats["ammo_type"]
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