added weighted random item drops based on player needs
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@@ -704,7 +704,7 @@ recoil_amount = Vector3(0.5, 0.2, 0.2)
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spread = Vector3(90, 90, 1)
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kick_amount = 10.0
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max_ammo = 1
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start_mags = 20
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start_mags = 5
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pellets_per_shot = 25
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bullet_speed = 500.0
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fire_pitch_scale_amt = 0.1
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