tweaked item holder and added crouch
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@@ -31,7 +31,7 @@ func _physics_process(delta):
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distance_from_player = abs(self.global_position - player_position)
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if distance_from_player.length() > 1.5:
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if distance_from_player.length() > 2:
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visible = true
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if ray.is_colliding():
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