tweaked item holder and added crouch
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@@ -203,8 +203,11 @@ material = SubResource("ShaderMaterial_ubnx7")
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offset_right = 3840.0
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offset_bottom = 2160.0
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[node name="MoveableHolder" type="Node3D" parent="Head"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.287198, -2.1034)
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[node name="MoveableHolder" type="Node3D" parent="Head/Recoil/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.000759602, -1.79822)
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[node name="MoveableRotation" type="Node3D" parent="Head/Recoil/Camera3D/MoveableHolder"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.73907)
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[node name="StandCheck" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.989648, 0)
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