more various tweaks to held items and chests in order to make carrying chests fun
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@@ -160,7 +160,6 @@ func spawn_casing():
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instance_casing.player_velocity = player.velocity * transform.basis
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get_tree().get_root().add_child(instance_casing)
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func spawn_revolver_casings():
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if casing_array.size() > 0:
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var ammo_needed = weapon_info.max_ammo - GameGlobals.gun_ammo[weapon_info.gun_name]
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@@ -271,6 +270,10 @@ func bullet_fire():
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if weapon_info.fire_mode != 0:
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cycle_count -= 1
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func hitscan_fire():
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# Fire hitscan
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pass
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func swapped_out():
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queue_free()
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