more various tweaks to held items and chests in order to make carrying chests fun
This commit is contained in:
17
chest1.tscn
17
chest1.tscn
@@ -1,4 +1,4 @@
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[gd_scene load_steps=43 format=4 uid="uid://diefmwmyoc5of"]
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[gd_scene load_steps=47 format=4 uid="uid://diefmwmyoc5of"]
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[ext_resource type="Script" path="res://scripts/chest_1.gd" id="1_0qjnf"]
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[ext_resource type="Texture2D" uid="uid://bpo5wltswxbfs" path="res://assets/Models/SubstancePainterTest/chest1-low_chest1.base_BaseColor.png" id="1_e8125"]
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@@ -20,6 +20,10 @@
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[ext_resource type="Texture2D" uid="uid://wjqeybvbi584" path="res://assets/Models/SubstancePainterTest/chest1-low_chest1.lock_Normal.png" id="11_pdg8f"]
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[ext_resource type="Texture2D" uid="uid://bq0glgbvc75ue" path="res://assets/Models/SubstancePainterTest/chest1-low_chest1.lock_Roughness.png" id="12_ei51g"]
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[ext_resource type="Texture2D" uid="uid://d03e3v1yyks6l" path="res://assets/Models/SubstancePainterTest/chest1-low_chest1.band_Metallic.png" id="12_s5cat"]
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[ext_resource type="Texture2D" uid="uid://b73sneqhodmjy" path="res://assets/Models/SubstancePainterTest/chest1-low_chest1.hinge_BaseColor.png" id="13_qyl67"]
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[ext_resource type="Texture2D" uid="uid://bcswxt834jvxj" path="res://assets/Models/SubstancePainterTest/chest1-low_chest1.hinge_Metallic.png" id="14_nq6gg"]
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[ext_resource type="Texture2D" uid="uid://4y2wbs6slkfu" path="res://assets/Models/SubstancePainterTest/chest1-low_chest1.hinge_Normal.png" id="15_u8r22"]
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[ext_resource type="Texture2D" uid="uid://b0ewa0o07myc3" path="res://assets/Models/SubstancePainterTest/chest1-low_chest1.hinge_Roughness.png" id="16_hltmh"]
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[ext_resource type="Script" path="res://scripts/target_collision.gd" id="18_j3j81"]
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[ext_resource type="AudioStream" uid="uid://b7uv25xlfv41p" path="res://assets/Audio/Foley Inventory and Interactions/Foley Inventory and Interactions/Drop Item/Drop Metal A.wav" id="19_an6dy"]
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[ext_resource type="AudioStream" uid="uid://dxoi2nyjbgbr6" path="res://assets/Audio/Foley Inventory and Interactions/Foley Inventory and Interactions/Drop Item/Drop Metal B.wav" id="20_52bd4"]
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@@ -37,11 +41,16 @@ normal_texture = ExtResource("4_aqsid")
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heightmap_texture = ExtResource("2_ioplr")
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texture_filter = 0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_utrnj"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_toyun"]
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resource_name = "chest1.hinge"
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cull_mode = 2
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albedo_color = Color(0.906332, 0.906332, 0.906332, 1)
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roughness = 0.5
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albedo_texture = ExtResource("13_qyl67")
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metallic = 1.0
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metallic_texture = ExtResource("14_nq6gg")
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roughness_texture = ExtResource("16_hltmh")
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normal_enabled = true
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normal_texture = ExtResource("15_u8r22")
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[sub_resource type="ArrayMesh" id="ArrayMesh_8dop3"]
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_surfaces = [{
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@@ -91,7 +100,7 @@ _surfaces = [{
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"index_count": 168,
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"index_data": PackedByteArray("AQAJAAQAAQAGAAkABwAQAAoABwANABAADAAWAA8ADAATABYAEgAcABUAEgAZABwAGAAhABsAGAAeACEAHwAnACIAHwAkACcAEQAFAAsABQApAC8AKQAdACMAHQARABcAEQApAAUAKQARAB0AJQAuACgAJQArAC4AKgADAC0AKgAAAAMALAAIAAIACAAUAA4AFAAgABoAIAAsACYALAAUAAgAFAAsACAAMQA5ADQAMQA2ADkANwBAADoANwA9AEAAPABGAD8APABDAEYAQgBMAEUAQgBJAEwASABRAEsASABOAFEATwBXAFIATwBUAFcAQQA1ADsANQBZAF8AWQBNAFMATQBBAEcAQQBZADUAWQBBAE0AVQBeAFgAVQBbAF4AWgAzAF0AWgAwADMAXAA4ADIAOABEAD4ARABQAEoAUABcAFYAXABEADgARABcAFAA"),
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"lods": [0.0181144, PackedByteArray("BgAQAAMABgANABAAKgAGAAMAKgADAC0ADAAbAA8ADAASABsAEgAnABsAEgAkACcABQApAC8AEQApAAUAKQARAB0AJQAuACgAJQArAC4ACAAUAA4ALAAUAAgAFAAsACYANgBAADMANgA9AEAAWgA2ADMAWgAzAF0APABLAD8APABCAEsAQgBXAEsAQgBUAFcANQBZAF8AQQBZADUAWQBBAE0AVQBeAFgAVQBbAF4AOABEAD4AXABEADgARABcAFYA")],
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"material": SubResource("StandardMaterial3D_utrnj"),
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"material": SubResource("StandardMaterial3D_toyun"),
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"name": "chest1.hinge",
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"primitive": 3,
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"uv_scale": Vector4(2, 2, 0, 0),
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