more various tweaks to held items and chests in order to make carrying chests fun
This commit is contained in:
@@ -3,25 +3,26 @@
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@@ -31,4 +32,4 @@ process/normal_map_invert_y=false
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@@ -31,4 +32,4 @@ process/normal_map_invert_y=false
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=38 format=3 uid="uid://drwae3loscbw7"]
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@@ -7,7 +7,6 @@
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@@ -222,7 +221,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.487738)
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target_position = Vector3(0, 0, -200)
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collision_mask = 105
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collide_with_areas = true
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script = ExtResource("10_ektr6")
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[node name="InteractRay" type="RayCast3D" parent="Head/Recoil/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00322104, -0.0232438)
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@@ -21,7 +21,7 @@ recoil_amount = Vector3(0.05, 0.05, 0.05)
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kick_amount = 0.1
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max_ammo = 20
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start_mags = 3
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bullet_damage = 1
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bullet_damage = 2
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smoke_enabled = false
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bullet_force_mod = 5.0
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bullet_speed = 600
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@@ -19,8 +19,8 @@ ads = false
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recoil_amount = Vector3(0.05, 0.05, 0.05)
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kick_amount = 0.1
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max_ammo = 6
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start_mags = 1
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bullet_damage = 1
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start_mags = 3
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bullet_damage = 5
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smoke_enabled = false
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bullet_force_mod = 5.0
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bullet_speed = 1200
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