FIXED BULLETHOLE GLITCH

This commit is contained in:
derek
2024-10-02 11:48:53 -05:00
parent f021e3cea4
commit 5d2cd1a13e
5 changed files with 42 additions and 13 deletions

View File

@@ -129,7 +129,7 @@ hit_from_inside = true
collide_with_areas = true
[node name="ItemHolder" type="Node3D" parent="Head"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.47261, -2)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.25, -0.85, -1.501)
[node name="pick_up_detection" type="Area3D" parent="."]
collision_layer = 0

View File

@@ -1275,6 +1275,26 @@ data = SubResource("VoxelGIData_dnr4q")
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -16.6413, -0.228642, 25.8801)
jump_amount = 30
[node name="JumpPlatform3" parent="." instance=ExtResource("8_f4nmn")]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -16.6413, 42.9056, 10.3178)
jump_amount = 30
[node name="JumpPlatform4" parent="." instance=ExtResource("8_f4nmn")]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -16.6413, 74.6703, 26.7691)
jump_amount = 30
[node name="JumpPlatform5" parent="." instance=ExtResource("8_f4nmn")]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -16.6413, 98.6654, 8.22681)
jump_amount = 30
[node name="JumpPlatform6" parent="." instance=ExtResource("8_f4nmn")]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -16.6413, 128.396, 27.4015)
jump_amount = 30
[node name="JumpPlatform7" parent="." instance=ExtResource("8_f4nmn")]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -16.6413, 190.44, -15.8505)
jump_amount = 30
[node name="JumpPlatform2" parent="." instance=ExtResource("8_f4nmn")]
transform = Transform3D(2, 0, 0, 0, 2, 0, 0, 0, 2, -57.3605, -0.228642, 15.9129)
jump_amount = 30

View File

@@ -57,7 +57,10 @@ func _process(delta):
#bullethole effect
ray.get_collider().add_child(instance_bullethole)
instance_bullethole.global_transform.origin = ray.get_collision_point()
instance_bullethole.look_at(ray.get_collision_point() + ray.get_collision_normal(), Vector3.UP)
if (abs(ray.get_collision_normal().y) > 0.99):
instance_bullethole.look_at(ray.get_collision_point() + ray.get_collision_normal(), Vector3(0,0,1))
else:
instance_bullethole.look_at(ray.get_collision_point() + ray.get_collision_normal())
#move rigidbodies
if ray.get_collider().is_in_group("scene_rigidbody"):

View File

@@ -27,15 +27,17 @@ func _ready():
timer.start()
func _physics_process(delta):
if player_follow != null and !pick_up:
despawning = false
position = lerp(position, player.item_holder.global_position, 25 * delta)
if player_follow != null:
if !pick_up:
despawning = false
angular_velocity = lerp(angular_velocity, Vector3(0,0,0), delta)
position = lerp(position, player.item_holder.global_position, 25 * delta)
if abs(position - player.item_holder.global_position) < Vector3(.5,.5,.5):
await get_tree().create_timer(2).timeout
position = lerp(position, player.camera.global_position, .01 * delta)
await get_tree().create_timer(.01).timeout
picked_up()
if abs(position - player.item_holder.global_position) < Vector3(.5,.5,.5):
await get_tree().create_timer(1).timeout
position = lerp(position, player.camera.global_position, .01 * delta)
await get_tree().create_timer(.01).timeout
picked_up()
func picked_up():

View File

@@ -1,8 +1,10 @@
extends CharacterBody3D
const MAX_AIR_DASH = 1
var speed
var double_jump = true
var air_dash = MAX_AIR_DASH
var gravity = 9.8
var is_climbing = false
var ladder_center
@@ -125,6 +127,7 @@ func _physics_process(delta):
velocity.y -= gravity * delta
else:
double_jump = true
air_dash = MAX_AIR_DASH
# Handle jump.
if Input.is_action_just_pressed("jump") and is_on_floor() and !is_climbing:
@@ -140,10 +143,11 @@ func _physics_process(delta):
var direction = (self.transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
# Handle Sprint
if Input.is_action_just_pressed("sprint") and !is_on_floor():
if remaining_stamina >= DASH_STAM_REQ:
if air_dash > 0:
velocity.x += direction.x * DASH_SPEED
velocity.z += direction.z * DASH_SPEED
remaining_stamina -= 180
air_dash -= 1
print("AIR DASH " +str(air_dash))
if is_on_floor() and !is_climbing:
if direction: