FIXED BULLETHOLE GLITCH
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@@ -27,16 +27,18 @@ func _ready():
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timer.start()
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func _physics_process(delta):
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if player_follow != null and !pick_up:
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despawning = false
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position = lerp(position, player.item_holder.global_position, 25 * delta)
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if abs(position - player.item_holder.global_position) < Vector3(.5,.5,.5):
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await get_tree().create_timer(2).timeout
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position = lerp(position, player.camera.global_position, .01 * delta)
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await get_tree().create_timer(.01).timeout
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picked_up()
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if player_follow != null:
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if !pick_up:
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despawning = false
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angular_velocity = lerp(angular_velocity, Vector3(0,0,0), delta)
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position = lerp(position, player.item_holder.global_position, 25 * delta)
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if abs(position - player.item_holder.global_position) < Vector3(.5,.5,.5):
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await get_tree().create_timer(1).timeout
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position = lerp(position, player.camera.global_position, .01 * delta)
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await get_tree().create_timer(.01).timeout
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picked_up()
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func picked_up():
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player.pickup_sound.pitch_scale = 1 + randf_range(-.3,.3)
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