FIXED BULLETHOLE GLITCH

This commit is contained in:
derek
2024-10-02 11:48:53 -05:00
parent f021e3cea4
commit 5d2cd1a13e
5 changed files with 42 additions and 13 deletions

View File

@@ -57,7 +57,10 @@ func _process(delta):
#bullethole effect
ray.get_collider().add_child(instance_bullethole)
instance_bullethole.global_transform.origin = ray.get_collision_point()
instance_bullethole.look_at(ray.get_collision_point() + ray.get_collision_normal(), Vector3.UP)
if (abs(ray.get_collision_normal().y) > 0.99):
instance_bullethole.look_at(ray.get_collision_point() + ray.get_collision_normal(), Vector3(0,0,1))
else:
instance_bullethole.look_at(ray.get_collision_point() + ray.get_collision_normal())
#move rigidbodies
if ray.get_collider().is_in_group("scene_rigidbody"):