FIXED BULLETHOLE GLITCH
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@@ -129,7 +129,7 @@ hit_from_inside = true
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collide_with_areas = true
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[node name="ItemHolder" type="Node3D" parent="Head"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.47261, -2)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.25, -0.85, -1.501)
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[node name="pick_up_detection" type="Area3D" parent="."]
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collision_layer = 0
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