fixed mac 10 mag spawning by just pushing the mark functions closer to each other

This commit is contained in:
derek
2025-04-09 15:51:48 -05:00
parent 92437ea398
commit 5d116b1a20
2 changed files with 5 additions and 6 deletions

View File

@@ -162,14 +162,13 @@ func reload():
func spawn_mag():
var instance_mag = weapon_info.mag.instantiate()
if spawn_av_lv.size() == 1:
await spawn_av_lv.size() ==2
var anim_velocity = solve_anim_av_lv()
instance_mag.position = mag_ejector.global_position
instance_mag.transform.basis = mag_ejector.global_transform.basis
instance_mag.linear_velocity += global_transform.basis * (anim_velocity["lv"] * 5) + player.velocity
instance_mag.angular_velocity += global_transform.basis * anim_velocity["av"]
get_tree().get_root().add_child(instance_mag)
func spawn_casing():