added weapon wheel and model texture creator
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@@ -32,6 +32,7 @@ func picked_up():
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if level_control.player.gun != null:
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level_control.player.gun.anim_player.play("swap_out")
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level_control.gun_spawn(weapon_id)
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SignalBus.emit_signal("weapon_list_changed")
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queue_free()
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func save():
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