added weapon wheel and model texture creator
This commit is contained in:
22
scripts/texture_catcher.gd
Normal file
22
scripts/texture_catcher.gd
Normal file
@@ -0,0 +1,22 @@
|
||||
@tool
|
||||
extends Node3D
|
||||
|
||||
@onready var sub_viewport: SubViewport = $CAPTURE/SubViewport
|
||||
@onready var snapshot_model: Node3D = $CAPTURE/SubViewport/snapshotModel
|
||||
|
||||
@export var take_snapshot : bool = false
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
if take_snapshot:
|
||||
var snapshot_name = snapshot_model.get_child(0).get_name()
|
||||
await get_tree().create_timer(.5).timeout
|
||||
var img = sub_viewport.get_viewport().get_texture().get_image()
|
||||
var image_path = "assets/Textures/ObjectTextures/%s.png" % snapshot_name
|
||||
img.save_png(image_path)
|
||||
take_snapshot = false
|
||||
Reference in New Issue
Block a user