added weapon wheel and model texture creator
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=45 format=4 uid="uid://dqwkal3t4gf2p"]
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[gd_scene load_steps=46 format=4 uid="uid://dqwkal3t4gf2p"]
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[ext_resource type="Script" path="res://scripts/blunderbus.gd" id="1_w46uw"]
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[ext_resource type="PackedScene" uid="uid://717hhehp83k8" path="res://assets/shotgun_pellet.tscn" id="2_544x3"]
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[ext_resource type="Texture2D" uid="uid://74id2drhfp2s" path="res://assets/Textures/ObjectTextures/Blunderbus.png" id="2_ejm2n"]
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[ext_resource type="Texture2D" uid="uid://dkn4i5834sc62" path="res://assets/Models/blunderbus.stock.albedo2.png" id="3_4fcbv"]
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[ext_resource type="Texture2D" uid="uid://cx4wjw3x8pa6q" path="res://assets/Models/blunderbus.metal.albedo.png" id="3_5l523"]
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[ext_resource type="Texture2D" uid="uid://cgpmyiyweyvl0" path="res://assets/Models/blunderbus.stock.normal2.png" id="4_3js22"]
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@@ -619,6 +620,7 @@ _data = {
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[node name="Blunderbus" type="Node3D" node_paths=PackedStringArray("anim_player", "barrel_raycast", "audio_fire", "audio_empty", "audio_reload")]
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script = ExtResource("1_w46uw")
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gun_name = "Blunderbuss"
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gun_icon = ExtResource("2_ejm2n")
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fire_mode = 1
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fov_zoom_amt = 0.998
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recoil_amount = Vector3(0.5, 0.2, 0.2)
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