added weapon wheel and model texture creator
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@@ -992,13 +992,13 @@ mesh = SubResource("ArrayMesh_3dwuk")
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visible = false
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mesh = SubResource("ArrayMesh_d210d")
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[node name="Area3D" type="Area3D" parent="body" groups=["enemy_target"]]
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[node name="backTarget" type="Area3D" parent="body" groups=["enemy_target"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.03709, 0)
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collision_layer = 128
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collision_mask = 128
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script = ExtResource("7_8vkma")
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[node name="TargetShape" type="CollisionShape3D" parent="body/Area3D" groups=["enemy"]]
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[node name="TargetShape" type="CollisionShape3D" parent="body/backTarget" groups=["enemy"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00258863, 1.30966, 0.442835)
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shape = SubResource("SphereShape3D_n7n6o")
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@@ -1037,8 +1037,8 @@ one_shot = true
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stream = ExtResource("10_2qmhc")
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volume_db = 10.0
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[connection signal="body_entered" from="body/Area3D" to="body/Area3D" method="_on_body_entered"]
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[connection signal="body_part_hit" from="body/Area3D" to="." method="_on_area_3d_body_part_hit"]
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[connection signal="body_entered" from="body/backTarget" to="body/backTarget" method="_on_body_entered"]
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[connection signal="body_part_hit" from="body/backTarget" to="." method="_on_area_3d_body_part_hit"]
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[connection signal="timeout" from="Timers/prefire_timer" to="." method="_on_prefire_timer_timeout"]
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[connection signal="timeout" from="Timers/postfire_timer" to="." method="_on_postfire_timer_timeout"]
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[connection signal="timeout" from="Timers/knocked_timer" to="." method="_on_knocked_timer_timeout"]
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