added weapon wheel and model texture creator
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=32 format=4 uid="uid://2o2wcc5i1al4"]
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[gd_scene load_steps=33 format=4 uid="uid://2o2wcc5i1al4"]
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[ext_resource type="Texture2D" uid="uid://b82yqx4tml6hn" path="res://assets/Models/rocketlauncher1.rough.png" id="1_b5b37"]
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[ext_resource type="Script" path="res://scripts/rocket_launcher.gd" id="1_ra4f1"]
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[ext_resource type="Texture2D" uid="uid://dyvcljaoux8h" path="res://assets/Textures/ObjectTextures/RocketLauncher.png" id="2_41bg8"]
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[ext_resource type="PackedScene" uid="uid://hptaoyu5jeqk" path="res://assets/rocket.tscn" id="2_dmokb"]
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[ext_resource type="Texture2D" uid="uid://c2hi7c5hl2yk2" path="res://assets/Models/rocketlauncher1.normal.png" id="2_y5wa3"]
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[ext_resource type="AudioStream" uid="uid://dp71xac3vbsob" path="res://assets/Audio/Weapons/rocket-launcher-firing-SBA-300109793.wav" id="5_i3755"]
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@@ -457,6 +458,7 @@ _data = {
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[node name="RocketLauncher" type="Node3D" node_paths=PackedStringArray("anim_player", "barrel_raycast", "mag_ejector", "audio_fire", "audio_empty", "audio_reload")]
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script = ExtResource("1_ra4f1")
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gun_name = "Badooka"
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gun_icon = ExtResource("2_41bg8")
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fire_mode = 1
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max_ammo = 1
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bullet_speed = 60.0
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