added weapon wheel and model texture creator
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=67 format=4 uid="uid://b5eclfg0cmmal"]
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[gd_scene load_steps=68 format=4 uid="uid://b5eclfg0cmmal"]
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[ext_resource type="PackedScene" uid="uid://dgogd08c0ubt6" path="res://assets/Models/revolver1.blend" id="1_i5f84"]
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[ext_resource type="Script" path="res://scripts/revolver_1.gd" id="2_7rsti"]
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[ext_resource type="PackedScene" uid="uid://dqhltdnqyg8ni" path="res://assets/bullet.tscn" id="3_32prk"]
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[ext_resource type="Texture2D" uid="uid://bho7c8s2yno12" path="res://assets/Textures/ObjectTextures/revolver1.png" id="3_nl201"]
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[ext_resource type="Texture2D" uid="uid://dtg3nb2ew72c3" path="res://assets/star_05.png" id="3_q41fl"]
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[ext_resource type="PackedScene" uid="uid://crvohhc6kgshn" path="res://assets/bullet_hole.tscn" id="4_ubqgq"]
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[ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing.tscn" id="5_m3vsl"]
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@@ -1066,6 +1067,7 @@ _data = {
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0718293, 0)
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script = ExtResource("2_7rsti")
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gun_name = ".44 Galore"
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gun_icon = ExtResource("3_nl201")
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fire_mode = 1
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fov_zoom_amt = 0.99
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recoil_amount = Vector3(0.25, 0.1, 0.1)
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