added weapon wheel and model texture creator
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=33 format=4 uid="uid://brl0bsqjl5dg3"]
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[gd_scene load_steps=34 format=4 uid="uid://brl0bsqjl5dg3"]
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[ext_resource type="PackedScene" uid="uid://c33b6ldlxxfro" path="res://assets/Models/mac10.blend" id="1_nb4p5"]
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[ext_resource type="Script" path="res://scripts/gun.gd" id="2_tskiy"]
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[ext_resource type="PackedScene" uid="uid://nq5nq2hjc4ec" path="res://assets/bullet_fake.tscn" id="3_heo3y"]
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[ext_resource type="Texture2D" uid="uid://gx3iw54iemho" path="res://assets/Textures/ObjectTextures/mac10.png" id="3_p1hxc"]
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[ext_resource type="PackedScene" uid="uid://dqhltdnqyg8ni" path="res://assets/bullet.tscn" id="3_w1kko"]
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[ext_resource type="PackedScene" uid="uid://crvohhc6kgshn" path="res://assets/bullet_hole.tscn" id="4_eleuq"]
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[ext_resource type="PackedScene" uid="uid://cp8563f0oxvff" path="res://assets/mag1.tscn" id="4_ji2hu"]
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@@ -489,6 +490,7 @@ _data = {
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[node name="mac10" node_paths=PackedStringArray("r_hand_location", "l_hand_location", "flare_light", "anim_player", "barrel_raycast", "casing_ejector", "mag_ejector", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_nb4p5")]
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script = ExtResource("2_tskiy")
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gun_name = "Mac 10"
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gun_icon = ExtResource("3_p1hxc")
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fov_zoom_amt = 0.998
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recoil_amount = Vector3(0.02, 0.05, 0.05)
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max_ammo = 20
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