added weapon wheel and model texture creator

This commit is contained in:
derek
2024-12-11 16:11:29 -06:00
parent 0ec82d84aa
commit 5ceaa00785
45 changed files with 1337 additions and 25 deletions

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@@ -897,6 +897,7 @@ _data = {
[node name="BLOCKOUT2Test" type="Node3D" node_paths=PackedStringArray("player")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.016016, 0.0225029, -0.0192337)
script = ExtResource("1_sbpvn")
load_save = false
player = NodePath("Player")
money = 50
start_health = 5

View File

@@ -1,8 +1,9 @@
[gd_scene load_steps=33 format=4 uid="uid://brl0bsqjl5dg3"]
[gd_scene load_steps=34 format=4 uid="uid://brl0bsqjl5dg3"]
[ext_resource type="PackedScene" uid="uid://c33b6ldlxxfro" path="res://assets/Models/mac10.blend" id="1_nb4p5"]
[ext_resource type="Script" path="res://scripts/gun.gd" id="2_tskiy"]
[ext_resource type="PackedScene" uid="uid://nq5nq2hjc4ec" path="res://assets/bullet_fake.tscn" id="3_heo3y"]
[ext_resource type="Texture2D" uid="uid://gx3iw54iemho" path="res://assets/Textures/ObjectTextures/mac10.png" id="3_p1hxc"]
[ext_resource type="PackedScene" uid="uid://dqhltdnqyg8ni" path="res://assets/bullet.tscn" id="3_w1kko"]
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[ext_resource type="PackedScene" uid="uid://cp8563f0oxvff" path="res://assets/mag1.tscn" id="4_ji2hu"]
@@ -489,6 +490,7 @@ _data = {
[node name="mac10" node_paths=PackedStringArray("r_hand_location", "l_hand_location", "flare_light", "anim_player", "barrel_raycast", "casing_ejector", "mag_ejector", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_nb4p5")]
script = ExtResource("2_tskiy")
gun_name = "Mac 10"
gun_icon = ExtResource("3_p1hxc")
fov_zoom_amt = 0.998
recoil_amount = Vector3(0.02, 0.05, 0.05)
max_ammo = 20

View File

@@ -1,7 +1,8 @@
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[ext_resource type="Script" path="res://scripts/trackerGun.gd" id="2_ieev5"]
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@@ -431,6 +432,7 @@ _data = {
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0145504, -0.0460228)
script = ExtResource("2_ieev5")
gun_name = "Tracker Pistol"
gun_icon = ExtResource("3_gkvbi")
recoil_amount = Vector3(0, 0.05, 0.05)
bullet_speed = 50
tracker_indicator = NodePath("gun/slide/TrackerIndicator")

View File

@@ -1,8 +1,9 @@
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@@ -142,6 +143,10 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.437954, -1)
stream = ExtResource("14_pnsbm")
volume_db = 2.0
[node name="WeaponSelect" parent="Head/Recoil/Camera3D" instance=ExtResource("5_bvbcl")]
visible = false
inner_radius = 256
[node name="HUD" parent="Head/Recoil/Camera3D" instance=ExtResource("5_yenaw")]
[node name="GunRay" type="RayCast3D" parent="Head/Recoil/Camera3D" groups=["gun_ray"]]

View File

@@ -1,8 +1,9 @@
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@@ -1066,6 +1067,7 @@ _data = {
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0718293, 0)
script = ExtResource("2_7rsti")
gun_name = ".44 Galore"
gun_icon = ExtResource("3_nl201")
fire_mode = 1
fov_zoom_amt = 0.99
recoil_amount = Vector3(0.25, 0.1, 0.1)

View File

@@ -1,7 +1,8 @@
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script = ExtResource("1_ra4f1")
gun_name = "Badooka"
gun_icon = ExtResource("2_41bg8")
fire_mode = 1
max_ammo = 1
bullet_speed = 60.0

View File

@@ -992,13 +992,13 @@ mesh = SubResource("ArrayMesh_3dwuk")
visible = false
mesh = SubResource("ArrayMesh_d210d")
[node name="Area3D" type="Area3D" parent="body" groups=["enemy_target"]]
[node name="backTarget" type="Area3D" parent="body" groups=["enemy_target"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.03709, 0)
collision_layer = 128
collision_mask = 128
script = ExtResource("7_8vkma")
[node name="TargetShape" type="CollisionShape3D" parent="body/Area3D" groups=["enemy"]]
[node name="TargetShape" type="CollisionShape3D" parent="body/backTarget" groups=["enemy"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00258863, 1.30966, 0.442835)
shape = SubResource("SphereShape3D_n7n6o")
@@ -1037,8 +1037,8 @@ one_shot = true
stream = ExtResource("10_2qmhc")
volume_db = 10.0
[connection signal="body_entered" from="body/Area3D" to="body/Area3D" method="_on_body_entered"]
[connection signal="body_part_hit" from="body/Area3D" to="." method="_on_area_3d_body_part_hit"]
[connection signal="body_entered" from="body/backTarget" to="body/backTarget" method="_on_body_entered"]
[connection signal="body_part_hit" from="body/backTarget" to="." method="_on_area_3d_body_part_hit"]
[connection signal="timeout" from="Timers/prefire_timer" to="." method="_on_prefire_timer_timeout"]
[connection signal="timeout" from="Timers/postfire_timer" to="." method="_on_postfire_timer_timeout"]
[connection signal="timeout" from="Timers/knocked_timer" to="." method="_on_knocked_timer_timeout"]

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anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -2.0
offset_right = -2.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
script = ExtResource("1_qygnb")
outer_radius = 500
inner_radius = 100
line_width = 2
options = [ExtResource("3_ofoph"), ExtResource("2_wxfhl"), SubResource("CompressedTexture2D_uql6w"), SubResource("CompressedTexture2D_jfua6"), ExtResource("5_72tmk"), ExtResource("6_ows8e")]

21
assets/weapon_select.tscn Normal file
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[gd_scene load_steps=2 format=3 uid="uid://dqgtnykkbngem"]
[ext_resource type="Script" path="res://scripts/weapon_select.gd" id="1_qygnb"]
[node name="WeaponSelect" type="Control"]
layout_mode = 3
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -2.0
offset_right = -2.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
size_flags_vertical = 4
script = ExtResource("1_qygnb")
outer_radius = 500
inner_radius = 25
line_width = 2