revolver casings now spawn with animation rotation
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@@ -16,17 +16,7 @@ func _ready():
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level_control.particle_number += 1
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particle_number = level_control.particle_number
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if random_rotation == true:
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var lv_x = rng.randf_range(5.0,7.0)
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var lv_y = rng.randf_range(0.0,3.0)
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var lv_z = rng.randf_range(0.0,2.0)
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var av_x = rng.randf_range(-50.0,50.0)
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var av_y = rng.randf_range(-50.0,50.0)
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var av_z = rng.randf_range(-50.0,50.0)
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linear_velocity += transform.basis * Vector3(lv_x, lv_y, lv_z) + player_velocity
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angular_velocity += transform.basis * Vector3(av_x,av_y,av_z)
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func _process(delta):
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#once max particles reached delete from scene
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