revolver casings now spawn with animation rotation

This commit is contained in:
derek
2025-03-27 12:46:21 -05:00
parent 0297c7e9ae
commit 5cd0793efb
3 changed files with 37 additions and 28 deletions

View File

@@ -16,17 +16,7 @@ func _ready():
level_control.particle_number += 1
particle_number = level_control.particle_number
if random_rotation == true:
var lv_x = rng.randf_range(5.0,7.0)
var lv_y = rng.randf_range(0.0,3.0)
var lv_z = rng.randf_range(0.0,2.0)
var av_x = rng.randf_range(-50.0,50.0)
var av_y = rng.randf_range(-50.0,50.0)
var av_z = rng.randf_range(-50.0,50.0)
linear_velocity += transform.basis * Vector3(lv_x, lv_y, lv_z) + player_velocity
angular_velocity += transform.basis * Vector3(av_x,av_y,av_z)
func _process(delta):
#once max particles reached delete from scene