major rework on pickups, hud now shows the number and icon of pickup
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=25 format=3 uid="uid://breenfpt04iua"]
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[gd_scene load_steps=26 format=3 uid="uid://breenfpt04iua"]
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[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_8g3mj"]
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[ext_resource type="PackedScene" uid="uid://xerc06hjfnbf" path="res://assets/LevelBlockouts/blockout4.blend" id="1_038d8"]
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@@ -20,6 +20,7 @@
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[ext_resource type="PackedScene" uid="uid://dyu46bns8mesv" path="res://assets/mac10_pickup.tscn" id="18_c33jr"]
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[ext_resource type="PackedScene" uid="uid://dws4iro7820fc" path="res://assets/pistol1_pickup.tscn" id="19_1o424"]
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[ext_resource type="PackedScene" uid="uid://clu76sc4uoswn" path="res://assets/rocketlauncher_pickup.tscn" id="20_4cdch"]
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[ext_resource type="PackedScene" uid="uid://dws2vwfxubqvb" path="res://assets/cannon.tscn" id="21_24v0y"]
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[sub_resource type="Environment" id="Environment_q4t3f"]
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ssr_enabled = true
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@@ -34,7 +35,7 @@ fog_density = 0.0005
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_sc3mk"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_hs00l"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_tk3rh"]
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render_priority = 0
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next_pass = SubResource("ShaderMaterial_sc3mk")
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shader = ExtResource("17_s06ug")
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@@ -51,7 +52,7 @@ shader_parameter/grazing_angle_mask_power = 1.0
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shader_parameter/grazing_angle_modulation_factor = 50.0
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[sub_resource type="QuadMesh" id="QuadMesh_nmuj5"]
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material = SubResource("ShaderMaterial_hs00l")
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material = SubResource("ShaderMaterial_tk3rh")
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flip_faces = true
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size = Vector2(2, 2)
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@@ -673,3 +674,9 @@ transform = Transform3D(0.44329, 0.896378, 0, -0.896378, 0.44329, 0, 0, 0, 1, -2
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[node name="rocketlauncher1_pickup" parent="." instance=ExtResource("20_4cdch")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.4244, 1.087, -30.9826)
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[node name="cannon" parent="." instance=ExtResource("21_24v0y")]
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transform = Transform3D(0.978792, -0.185004, 0.0879728, 0, 0.42944, 0.903096, -0.204855, -0.883943, 0.420332, 31.5816, 0.696903, -7.64441)
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CANNON_MIN_POWER = 20
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CANNON_MAX_POWER = 50
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TIMER_MAX = 1.0
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