working on blockout 4 - which should end up being level 1
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@@ -148,6 +148,18 @@ size = Vector3(0.1, 0.1, 1)
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[sub_resource type="Animation" id="Animation_bdeey"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("mac10/SpotLight3D:light_energy")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(),
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"transitions": PackedFloat32Array(),
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"update": 0,
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"values": []
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}
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[sub_resource type="Animation" id="Animation_u008m"]
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resource_name = "empty"
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@@ -327,7 +339,7 @@ tracks/7/keys = {
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[sub_resource type="Animation" id="Animation_bsc1a"]
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resource_name = "shoot"
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length = 0.125
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length = 0.1
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step = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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@@ -336,7 +348,7 @@ tracks/0/path = NodePath("mac10:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.03, 0.125),
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"times": PackedFloat32Array(0, 0.03, 0.1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(0, 0.187845, 0.217808), Vector3(0, 0, 0)]
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@@ -348,7 +360,7 @@ tracks/1/path = NodePath("mac10:rotation")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.03, 0.125),
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"times": PackedFloat32Array(0, 0.03, 0.1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, -1.5708, 0), Vector3(-1.15092e-08, -1.5708, -0.266442), Vector3(0, -1.5708, 0)]
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@@ -360,7 +372,7 @@ tracks/2/path = NodePath("mac10/chargerpull:position")
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tracks/2/interp = 2
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.04, 0.125),
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"times": PackedFloat32Array(0, 0.04, 0.1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(1, 0, 0), Vector3(0, 0, 0)]
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@@ -372,7 +384,7 @@ tracks/3/path = NodePath("mac10/Trigger:rotation")
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tracks/3/interp = 2
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.01, 0.125),
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"times": PackedFloat32Array(0, 0.01, 0.1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0, -0.209061), Vector3(1.82515e-06, 6.88119e-07, 0.336512), Vector3(0, 0, -0.209061)]
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@@ -384,7 +396,7 @@ tracks/4/path = NodePath("mac10/SpotLight3D:light_energy")
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tracks/4/interp = 2
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.03, 0.125),
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"times": PackedFloat32Array(0, 0.03, 0.1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [0.0, 2.0, 0.0]
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@@ -513,7 +525,7 @@ audio_empty = NodePath("Audio/Empty")
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audio_reload = NodePath("Audio/Reload")
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[node name="mac10" parent="." index="0"]
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transform = Transform3D(-1.086e-06, 0, -0.3, 0, 0.3, 0, 0.3, 0, -1.086e-06, 0, 0, 0)
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transform = Transform3D(-1.08301e-06, -8.05126e-08, -0.3, -0.0225093, 0.299154, 9.7357e-10, 0.299154, 0.0225093, -1.086e-06, 0, 0.0529475, 0.0613931)
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mesh = SubResource("ArrayMesh_pcg38")
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[node name="RHandLocation" type="Node3D" parent="mac10" index="0"]
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@@ -522,7 +534,7 @@ transform = Transform3D(-1.20667e-05, 0, 3.33333, 0, 3.33333, 0, -3.33333, 0, -1
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[node name="SpotLight3D" type="SpotLight3D" parent="mac10" index="1"]
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transform = Transform3D(-6.79394e-06, 0, 1.87678, 0, 1.87678, 0, -1.87677, 0, -6.79392e-06, -1.63231, 0, 5.90892e-06)
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light_color = Color(0.965385, 0.844179, 0.572893, 1)
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light_energy = 0.0
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light_energy = 0.563736
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light_projector = ExtResource("7_h63ea")
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light_size = 0.229
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shadow_enabled = true
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@@ -533,6 +545,9 @@ spot_angle_attenuation = 0.353554
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[node name="RayCastMag" type="RayCast3D" parent="mac10" index="2"]
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transform = Transform3D(2.1023, 0, 2.72848e-12, 0, 2.10229, 0, -5.45697e-12, 0, 2.10229, 0.234, -0.99, 0.006)
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[node name="chargerpull" parent="mac10" index="3"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.277325, 0, 0)
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[node name="flare" parent="mac10" index="4"]
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transform = Transform3D(0.71471, 9.09495e-13, -6.77626e-20, 0, -1.9745e-08, -0.451714, -1.36424e-12, 0.451713, -1.97451e-08, -2.78547, 0.0225526, 4.16584e-06)
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visible = false
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@@ -560,7 +575,7 @@ transform = Transform3D(-0.00171201, 5.61171e-05, 1.87678, 0.567942, 1.78878, 0.
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target_position = Vector3(1, 0, 0)
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[node name="Trigger" parent="mac10" index="8"]
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transform = Transform3D(0.978226, 0.207541, 0, -0.207541, 0.978226, 0, 0, 0, 1, -0.13807, -0.230628, 0.00528617)
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transform = Transform3D(0.997624, -0.0688948, 3.50648e-07, 0.0688948, 0.997624, -9.30051e-07, -2.85739e-07, 9.51999e-07, 1, -0.13807, -0.230628, 0.00528617)
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[node name="armStandin" type="MeshInstance3D" parent="mac10" index="9"]
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transform = Transform3D(-1.20667e-05, 0, 3.33333, 0, 3.33333, 0, -3.33333, 0, -1.20667e-05, 1.48458, -0.467889, 0.0751227)
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