added cap to number of rigidbody casings that can be in scene (or other particles)

This commit is contained in:
Derek
2024-07-21 14:19:28 -05:00
parent 4d736f2f70
commit 58cf16ec41
4 changed files with 16 additions and 4 deletions

View File

@@ -2,12 +2,18 @@ extends RigidBody3D
@onready var collision_shape = $CollisionShape3D
@onready var audio_drop = $DropSound
@onready var level_control = get_tree().get_current_scene()
var rng = RandomNumberGenerator.new()
var random_rotation = true
var particle_number
# Called when the node enters the scene tree for the first time.
func _ready():
#enter the scene and assign particle number
level_control.particle_number += 1
particle_number = level_control.particle_number
if random_rotation == true:
var lv_x = rng.randf_range(5.0,7.0)
var lv_y = rng.randf_range(0.0,3.0)
@@ -20,6 +26,11 @@ func _ready():
angular_velocity += transform.basis * Vector3(av_x,av_y,av_z)
func _process(delta):
#once max particles reached delete from scene
if level_control.particle_number >= (particle_number + level_control.MAX_PARTICLES):
_on_timer_timeout()
func _on_timer_timeout():
collision_shape.disabled = true
await get_tree().create_timer(1).timeout