fixed shotgun pellets

This commit is contained in:
derek
2025-04-17 14:04:48 -05:00
parent bcc9d788a9
commit 58944de345
5 changed files with 17 additions and 19 deletions

View File

@@ -298,8 +298,8 @@ tracks/3/keys = {
[sub_resource type="Animation" id="Animation_bsc1a"]
resource_name = "shoot"
length = 0.1
step = 0.01
length = 0.05
step = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
@@ -307,7 +307,7 @@ tracks/0/path = NodePath("gun:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.03, 0.1),
"times": PackedFloat32Array(0, 0.016, 0.05),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, -0.000397999, 0), Vector3(0, 0.0908759, 0.176503), Vector3(0, -0.000397999, 0)]
@@ -319,7 +319,7 @@ tracks/1/path = NodePath("gun:rotation")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.03, 0.1),
"times": PackedFloat32Array(0, 0.016, 0.05),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, -1.5708, 0), Vector3(-1.34655e-08, -1.5708, -0.313147), Vector3(0, -1.5708, 0)]
@@ -331,7 +331,7 @@ tracks/2/path = NodePath("gun/slide:position")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.04, 0.1),
"times": PackedFloat32Array(0, 0.026, 0.05),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0.4, 0, 0), Vector3(0, 0, 0)]