tweaks to assassinate vip mode
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@@ -2,6 +2,7 @@ extends Node3D
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class_name SpawnTube
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@export var level_bounds : LevelBounds
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@export var switch : SwitchBasic
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var open = true
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var active = true
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@@ -24,6 +25,12 @@ func _on_player_detect_body_entered(body: Node3D) -> void:
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body.global_position = old_pos
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func _on_player_detect_body_exited(body: Node3D) -> void:
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if body is Player:
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SignalBus.emit_signal("player_left_tube")
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func _on_switch_1_switch_changed() -> void:
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if open:
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anim_player.play("close")
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