tweaks to assassinate vip mode
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@@ -1,5 +1,7 @@
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extends Node
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signal all_enemies_spawned
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@export_group("Main")
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@export var room_lockdown : bool = false
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@export var start_enemies : int = 20
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@@ -79,3 +81,4 @@ func spawn_enemies():
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add_child(enemy)
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enemy.global_position = set_pos
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emit_signal("all_enemies_spawned")
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