tweaks to assassinate vip mode

This commit is contained in:
derek
2025-05-05 16:37:57 -05:00
parent 7dc8ca1c88
commit 56af7a3481
10 changed files with 78 additions and 35 deletions

View File

@@ -1,5 +1,7 @@
extends Node
signal all_enemies_spawned
@export_group("Main")
@export var room_lockdown : bool = false
@export var start_enemies : int = 20
@@ -79,3 +81,4 @@ func spawn_enemies():
add_child(enemy)
enemy.global_position = set_pos
emit_signal("all_enemies_spawned")