tweaks to assassinate vip mode

This commit is contained in:
derek
2025-05-05 16:37:57 -05:00
parent 7dc8ca1c88
commit 56af7a3481
10 changed files with 78 additions and 35 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=21 format=4 uid="uid://h05qay3qri4e"]
[gd_scene load_steps=22 format=4 uid="uid://h05qay3qri4e"]
[ext_resource type="Texture2D" uid="uid://ixeulptnq4t7" path="res://assets/Models/SubstancePainterTest/switch1.base_BaseColor.png" id="1_fj3ta"]
[ext_resource type="Script" uid="uid://3dribcjjimj8" path="res://scripts/switch_interactandshoot.gd" id="1_rw0ux"]
@@ -9,6 +9,7 @@
[ext_resource type="Texture2D" uid="uid://dblkcqvfif4li" path="res://assets/Models/SubstancePainterTest/switch1.switch_Metallic.png" id="6_1mkxb"]
[ext_resource type="Texture2D" uid="uid://c6s1lgmf327te" path="res://assets/Models/SubstancePainterTest/switch1.switch_Normal.png" id="7_0pqjv"]
[ext_resource type="Texture2D" uid="uid://2yaxgipvhefg" path="res://assets/Models/SubstancePainterTest/switch1.switch_Roughness.png" id="8_12i20"]
[ext_resource type="FontFile" uid="uid://d2h2tjhxiv5wo" path="res://assets/fonts/White On Black.ttf" id="10_gt83m"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tk0e5"]
resource_name = "switch1.base"
@@ -140,10 +141,11 @@ _data = {
&"on": SubResource("Animation_c5qda")
}
[node name="Switch1" type="StaticBody3D" node_paths=PackedStringArray("anim_player")]
[node name="Switch1" type="StaticBody3D" node_paths=PackedStringArray("label", "anim_player")]
collision_layer = 130
collision_mask = 130
script = ExtResource("1_rw0ux")
label = NodePath("SwitchLabel")
start_on = true
toggle_enabled = true
bullet_enabled = false
@@ -167,3 +169,9 @@ shape = SubResource("ConcavePolygonShape3D_rw0ux")
libraries = {
&"": SubResource("AnimationLibrary_ms0kb")
}
[node name="SwitchLabel" type="Label3D" parent="."]
transform = Transform3D(-0.05, 0, -4.37114e-09, 0, 0.05, 0, 4.37114e-09, 0, -0.05, -0.0907298, 0.41084, 0)
font = ExtResource("10_gt83m")
font_size = 347
horizontal_alignment = 2