started work on camera going red with damage
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@@ -60,6 +60,8 @@ var body_look_to
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var distance_to_player
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var hive_velocity
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var hive_nav_point
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var player_in_view = false
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var player_last_seen
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var knocked = false
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var stunned = false
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@@ -75,6 +77,11 @@ func _ready():
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func _process(delta):
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#Sightline
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if turret_look_next.is_colliding() and turret_look_next.get_collider().is_in_group("player"):
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player_in_view = true
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player_last_seen = turret_look_next.get_collider().global_position
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# Navigation
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if !knocked:
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if hive_velocity:
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