started work on camera going red with damage

This commit is contained in:
derek
2024-08-07 17:01:41 -05:00
parent fb1dd498b4
commit 5652e75508
10 changed files with 38 additions and 8 deletions

View File

@@ -76,6 +76,7 @@ var pickupmsg
@onready var pickup_sound = $Audio/PickupSound
@onready var ear_wind = $Audio/EarWind
@onready var hurt_audio = $Audio/Hurt
@onready var health_indicator = $HealthIndicator
@onready var weapon_spawner = $Head/Camera3D/WeaponHolder/WeaponSpawner
@onready var pick_up_detection = $pick_up_detection
@@ -85,6 +86,10 @@ func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
start_sensitivity = SENSITIVITY
var viewportWidth = get_viewport().size.x
var viewportHeight = get_viewport().size.y
health_indicator.size = Vector2(viewportWidth,viewportHeight)
health_indicator.color = Color(0.471, 0, 0, 0)
#turn off audio if unchecked in player
if AUDIO == false:
@@ -152,6 +157,10 @@ func _physics_process(delta):
var target_fov = BASE_FOV + FOV_CHANGE * velocity_clamped
camera.fov = lerp(camera.fov, target_fov, delta * 8)
# Health Indicator
var health_opacity = 1 - level_control.health / level_control.start_health
health_indicator.color = lerp(Color(0.471, 0, 0, 0), Color(0.471, 0, 0, .25),health_opacity)
# Land sound