started work on camera going red with damage
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@@ -3,7 +3,7 @@ extends Node3D
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@export var player : Node
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@export var money = 250
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@export var health = 3
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@export var start_health = 3
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@export var MAX_PARTICLES = 100
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@export var gun_1 : Resource
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@export var gun_2 : Resource
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@@ -21,6 +21,7 @@ var dead_player = preload("res://assets/dead_cam.tscn")
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const CLEARED_ANNOUNCE = preload("res://assets/cleared_announce.tscn")
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const DEAD_ANNOUNCE = preload("res://assets/dead_announce.tscn")
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var health = start_health
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var pickups = []
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var held_guns = []
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var ammo_current = [0]
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@@ -40,6 +41,8 @@ func _ready():
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#global randomize function
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randomize()
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health = start_health
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respawn_position = player.camera.global_position
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respawn_cam_rotation = player.global_transform.basis
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