started work on camera going red with damage

This commit is contained in:
derek
2024-08-07 17:01:41 -05:00
parent fb1dd498b4
commit 5652e75508
10 changed files with 38 additions and 8 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=3 uid="uid://drwae3loscbw7"]
[gd_scene load_steps=19 format=3 uid="uid://drwae3loscbw7"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_x7wms"]
[ext_resource type="PackedScene" uid="uid://dcmno6wafk5hg" path="res://assets/dead_player.tscn" id="2_4hoys"]
@@ -13,6 +13,9 @@
[ext_resource type="AudioStream" uid="uid://bl8yg1d3bsxs3" path="res://assets/Audio/constant-natural-strong-wind-looping-SBA-300062687.wav" id="11_he7p5"]
[ext_resource type="AudioStream" uid="uid://cy150nsjqp7lt" path="res://assets/Audio/grunt-male-SBA-300282985.wav" id="12_f51u4"]
[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_l5ga0"]
blend_mode = 1
[sub_resource type="CapsuleMesh" id="CapsuleMesh_n7uf3"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ko22d"]
@@ -41,6 +44,12 @@ SENSITIVITY = 0.008
BOB_AMP = 0.085
weapon_holder = NodePath("Head/Camera3D/WeaponHolder")
[node name="HealthIndicator" type="ColorRect" parent="."]
material = SubResource("CanvasItemMaterial_l5ga0")
offset_right = 40.0
offset_bottom = 40.0
color = Color(0.470588, 0, 0, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
visible = false
mesh = SubResource("CapsuleMesh_n7uf3")