simplified ledge grab

This commit is contained in:
derek
2025-06-17 15:28:03 -05:00
parent 227fcd7b2a
commit 56355f0911
6 changed files with 5 additions and 17 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=46 format=3 uid="uid://drwae3loscbw7"] [gd_scene load_steps=45 format=3 uid="uid://drwae3loscbw7"]
[ext_resource type="Script" uid="uid://bieeh1iro4ji1" path="res://scripts/player.gd" id="1_x7wms"] [ext_resource type="Script" uid="uid://bieeh1iro4ji1" path="res://scripts/player.gd" id="1_x7wms"]
[ext_resource type="Script" uid="uid://linvnr16djav" path="res://scripts/PlayerStateMachine.gd" id="2_1npgd"] [ext_resource type="Script" uid="uid://linvnr16djav" path="res://scripts/PlayerStateMachine.gd" id="2_1npgd"]
@@ -12,7 +12,6 @@
[ext_resource type="Script" uid="uid://bgj2bqb5dys41" path="res://scripts/player_wall_running.gd" id="6_1npgd"] [ext_resource type="Script" uid="uid://bgj2bqb5dys41" path="res://scripts/player_wall_running.gd" id="6_1npgd"]
[ext_resource type="Script" uid="uid://boyl3qkg4j4vc" path="res://scripts/player_ground_pound.gd" id="7_2asft"] [ext_resource type="Script" uid="uid://boyl3qkg4j4vc" path="res://scripts/player_ground_pound.gd" id="7_2asft"]
[ext_resource type="AudioStream" uid="uid://bki17g7j4kqn4" path="res://assets/Audio/PickupSound Mixdown 3.wav" id="8_dwqsx"] [ext_resource type="AudioStream" uid="uid://bki17g7j4kqn4" path="res://assets/Audio/PickupSound Mixdown 3.wav" id="8_dwqsx"]
[ext_resource type="Script" uid="uid://cl8wpx8g1b5ce" path="res://scripts/player_clamber.gd" id="8_iwgew"]
[ext_resource type="Script" uid="uid://bb7u0nnktowwp" path="res://scripts/player_on_ladder.gd" id="8_vgdha"] [ext_resource type="Script" uid="uid://bb7u0nnktowwp" path="res://scripts/player_on_ladder.gd" id="8_vgdha"]
[ext_resource type="Shader" uid="uid://djbvmc8hurccm" path="res://assets/Shaders/speedlines.gdshader" id="10_5hu7c"] [ext_resource type="Shader" uid="uid://djbvmc8hurccm" path="res://assets/Shaders/speedlines.gdshader" id="10_5hu7c"]
[ext_resource type="AudioStream" uid="uid://dyd272r7n2ecd" path="res://assets/Audio/footsteps-shoes-jump-land-beach-sand-SBA-300118001.wav" id="10_tn0pn"] [ext_resource type="AudioStream" uid="uid://dyd272r7n2ecd" path="res://assets/Audio/footsteps-shoes-jump-land-beach-sand-SBA-300118001.wav" id="10_tn0pn"]
@@ -173,11 +172,6 @@ script = ExtResource("7_2asft")
[node name="Stunned" type="Node" parent="StateMachine"] [node name="Stunned" type="Node" parent="StateMachine"]
[node name="Ledge Grab" type="Node" parent="StateMachine"]
script = ExtResource("8_iwgew")
move_speed = 1.0
move_transition_speed = 10.0
[node name="On Ladder" type="Node" parent="StateMachine"] [node name="On Ladder" type="Node" parent="StateMachine"]
script = ExtResource("8_vgdha") script = ExtResource("8_vgdha")
move_speed = 5.0 move_speed = 5.0

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@@ -12,7 +12,7 @@ config_version=5
config/name="First Person Test" config/name="First Person Test"
config/tags=PackedStringArray("fps") config/tags=PackedStringArray("fps")
run/main_scene="uid://dsw00ml8rv6xo" run/main_scene="uid://c6fykssf7paft"
config/features=PackedStringArray("4.4", "Forward Plus") config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="uid://6svuq1l83al5" config/icon="uid://6svuq1l83al5"

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@@ -34,8 +34,6 @@ func standard_jump():
if character.jumps_remaining > 0: if character.jumps_remaining > 0:
character.jumps_remaining -= 1 character.jumps_remaining -= 1
jump_with_weight_mod() jump_with_weight_mod()
elif is_grabbing_ledge():
jump_with_weight_mod()
func apply_gravity(delta): func apply_gravity(delta):
character.velocity.y -= 9.8 * 1.25 * delta character.velocity.y -= 9.8 * 1.25 * delta

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@@ -600,7 +600,7 @@ func focus_on_target():
camera.attributes.dof_blur_near_enabled = false camera.attributes.dof_blur_near_enabled = false
func weapon_tilt(input, delta): func weapon_tilt(input, delta):
if input: if input != null:
if !ads: if !ads:
if weapon_holder: if weapon_holder:
weapon_holder.rotation.z = lerp(weapon_holder.rotation.z, -input.x * weapon_rotation_amount * 10, 4 * delta) weapon_holder.rotation.z = lerp(weapon_holder.rotation.z, -input.x * weapon_rotation_amount * 10, 4 * delta)

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@@ -23,18 +23,13 @@ func Physics_Update(delta):
if Input.is_action_just_pressed("crouch"): if Input.is_action_just_pressed("crouch"):
Transitioned.emit(self,"ground pound") Transitioned.emit(self,"ground pound")
if Input.is_action_just_pressed("interact"):
character.ledge_collision.disabled = false
Transitioned.emit(self,"ledge grab")
enable_wall_rays() enable_wall_rays()
if can_wall_run(): if can_wall_run():
start_wall_running() start_wall_running()
ledge_grab()
standard_jump() standard_jump()
func Exit(): func Exit():
character.ledge_collision.disabled = true character.ledge_collision.disabled = true

View File

@@ -15,3 +15,4 @@ func Physics_Update(delta):
Transitioned.emit(self,"crouched") Transitioned.emit(self,"crouched")
standard_jump() standard_jump()
ledge_grab()