simplified ledge grab

This commit is contained in:
derek
2025-06-17 15:28:03 -05:00
parent 227fcd7b2a
commit 56355f0911
6 changed files with 5 additions and 17 deletions

View File

@@ -23,18 +23,13 @@ func Physics_Update(delta):
if Input.is_action_just_pressed("crouch"):
Transitioned.emit(self,"ground pound")
if Input.is_action_just_pressed("interact"):
character.ledge_collision.disabled = false
Transitioned.emit(self,"ledge grab")
enable_wall_rays()
if can_wall_run():
start_wall_running()
ledge_grab()
standard_jump()
func Exit():
character.ledge_collision.disabled = true