tweaks to enemy idle, still getting the turret looking dialed in
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@@ -89,10 +89,6 @@ func _ready():
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func _process(delta):
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move_and_slide()
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turret_current_moving_speed = (turret_look_next.rotation - turret_look.rotation).length()
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#if turret_current_moving_speed > 1:
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#servo_single.play()
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func stun():
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state_machine.on_child_transition(state_machine.current_state,"stunned")
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