tweaks to enemy idle, still getting the turret looking dialed in

This commit is contained in:
derek
2025-04-22 16:40:25 -05:00
parent 6217725c19
commit 53ce4e401f
4 changed files with 7 additions and 10 deletions

View File

@@ -89,10 +89,6 @@ func _ready():
func _process(delta):
move_and_slide()
turret_current_moving_speed = (turret_look_next.rotation - turret_look.rotation).length()
#if turret_current_moving_speed > 1:
#servo_single.play()
func stun():
state_machine.on_child_transition(state_machine.current_state,"stunned")