weapon swap working and array tracking bullet status
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@@ -26,8 +26,8 @@ shadow_color = Color(0, 0, 0, 1)
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[sub_resource type="BoxShape3D" id="BoxShape3D_nfpjw"]
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size = Vector3(3, 3, 3)
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[sub_resource type="BoxShape3D" id="BoxShape3D_gnkxs"]
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size = Vector3(11.7881, 6, 11)
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[sub_resource type="SphereShape3D" id="SphereShape3D_xfie3"]
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radius = 6.0
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["player"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
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@@ -120,8 +120,8 @@ collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape3D" type="CollisionShape3D" parent="pick_up_magnet"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.457243, -3.73375)
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shape = SubResource("BoxShape3D_gnkxs")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.89866, 0, 0)
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shape = SubResource("SphereShape3D_xfie3")
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[node name="Audio" type="Node" parent="."]
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