weapon swap working and array tracking bullet status

This commit is contained in:
derek
2024-07-15 14:11:10 -05:00
parent f2ff68b7fa
commit 53765f7ecd
8 changed files with 189 additions and 42 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=17 format=3 uid="uid://dslxb3psx30vp"]
[gd_scene load_steps=19 format=3 uid="uid://dslxb3psx30vp"]
[ext_resource type="PackedScene" uid="uid://svrb3n31mkag" path="res://assets/Models/gun.blend" id="1_frekg"]
[ext_resource type="Script" path="res://scripts/gun.gd" id="2_63tea"]
@@ -195,18 +195,89 @@ tracks/2/keys = {
[sub_resource type="Animation" id="Animation_tikvk"]
resource_name = "sprint"
[sub_resource type="Animation" id="Animation_lleyf"]
resource_name = "swap_out"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("gun:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.4, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, -0.000397999, 0), Vector3(-0.274662, -0.000397999, 0.0729132), Vector3(1.44543, 1.00681, 2.10684)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("gun:rotation")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.4, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(0, -1.5708, 0), Vector3(-0.289219, -1.03888, -0.16629), Vector3(-0.221353, -1.10575, -2.02639)]
}
tracks/2/type = "method"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath(".")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(1),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"swapped_out"
}]
}
[sub_resource type="Animation" id="Animation_7422e"]
resource_name = "swap_in"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("gun:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.7, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(1.44543, 1.00681, 2.10684), Vector3(-0.274662, -0.000397999, 0.0729132), Vector3(0, -0.000397999, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("gun:rotation")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.7, 1),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Vector3(-0.221353, -1.10575, -2.02639), Vector3(-0.289219, -1.03888, -0.16629), Vector3(0, -1.5708, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_vkrtt"]
_data = {
"empty": SubResource("Animation_u008m"),
"inspect": SubResource("Animation_cifop"),
"reload": SubResource("Animation_svhrs"),
"shoot": SubResource("Animation_bsc1a"),
"sprint": SubResource("Animation_tikvk")
"sprint": SubResource("Animation_tikvk"),
"swap_in": SubResource("Animation_7422e"),
"swap_out": SubResource("Animation_lleyf")
}
[node name="Pistol" node_paths=PackedStringArray("flare_light", "anim_player", "barrel_raycast", "casing_ejector", "mag_ejector", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_frekg")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0145504, -0.0460228)
script = ExtResource("2_63tea")
gun_name = "Dumb Pistol"
fire_mode = 2
flare_light = NodePath("SpotLight3D")
bullet = ExtResource("3_4pvsf")