quick tweaks

This commit is contained in:
Derek
2024-08-05 20:46:06 -05:00
parent 7c5e850077
commit 5275d80d79
4 changed files with 3 additions and 5 deletions

View File

@@ -128,8 +128,6 @@ pickupType = 0
[node name="rocketlauncher1_pickup" parent="." instance=ExtResource("9_r8miu")] [node name="rocketlauncher1_pickup" parent="." instance=ExtResource("9_r8miu")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -25, 1, 8) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -25, 1, 8)
pickupType = 0
[node name="mac10_pickup" parent="." instance=ExtResource("10_pos4p")] [node name="mac10_pickup" parent="." instance=ExtResource("10_pos4p")]
transform = Transform3D(0.866025, -0.5, 0, 0.5, 0.866025, 0, 0, 0, 1, -28, 1, 10) transform = Transform3D(0.866025, -0.5, 0, 0.5, 0.866025, 0, 0, 0, 1, -28, 1, 10)
pickupType = 0

View File

@@ -1169,7 +1169,6 @@ gun_2 = ExtResource("3_umpon")
[node name="Player" parent="." instance=ExtResource("2_f87c2")] [node name="Player" parent="." instance=ExtResource("2_f87c2")]
transform = Transform3D(-0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866025, -16.0295, 1.4435, 12.1166) transform = Transform3D(-0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866025, -16.0295, 1.4435, 12.1166)
AUDIO = false
weapon_sway_amount = 0.07 weapon_sway_amount = 0.07
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]

View File

@@ -15,6 +15,7 @@ var player
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
add_to_group("pickup") add_to_group("pickup")
add_to_group("spawned")
#find player #find player
player = level_control.player player = level_control.player

View File

@@ -77,8 +77,8 @@ func _process(delta):
turret_look_next.look_at(player.global_position,Vector3.UP) turret_look_next.look_at(player.global_position,Vector3.UP)
turret_look.rotation = lerp(turret_look.rotation,turret_look_next.rotation,delta * turret_look_speed) turret_look.rotation = lerp(turret_look.rotation,turret_look_next.rotation,delta * turret_look_speed)
else: else:
body.rotation.y = lerp(body.rotation.y, body.rotation.y + 10, delta * .5) body.rotation.y = lerp(body.rotation.y, body.rotation.y + 10, delta * .1)
turret_look.rotation.y = lerp(turret_look.rotation.y,turret_look.rotation.y - 5,delta * 1) turret_look.rotation.y = lerp(turret_look.rotation.y,turret_look.rotation.y - 10,delta * .5)
#apply gravity #apply gravity
if !is_on_floor(): if !is_on_floor():