crouch still needs tweaking on the camera but functional, added air dash
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25
scripts/player_jumping.gd
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25
scripts/player_jumping.gd
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extends PlayerState
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class_name PlayerJumping
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@export var air_dash_amount = 40.0
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var air_dash_max = 1
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var air_dash_left
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func Enter():
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air_dash_left = air_dash_max
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func Physics_Update(delta):
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standard_movement(delta)
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apply_gravity(delta)
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if Input.is_action_just_pressed("jump") and character.jumps_remaining > 0:
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character.jumps_remaining -= 1
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character.velocity.y += character.JUMP_VELOCITY
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if Input.is_action_just_pressed("sprint") and air_dash_left > 0:
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air_dash_left -= 1
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character.velocity += character.movement_input().normalized() * air_dash_amount
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if character.is_on_floor():
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Transitioned.emit(self,"on foot")
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