continued work on attack

This commit is contained in:
derek
2025-04-30 17:00:50 -05:00
parent ca4de10a5e
commit 4f7896cec5
2 changed files with 18 additions and 3 deletions

View File

@@ -65,7 +65,7 @@ func rotate_to_face2D(object,target,target_offset_angle,delta,turn_speed):
var direction = (pos2d - target_pos2d)
return lerp_angle(object.global_rotation.y,atan2(direction.x,direction.y) + deg_to_rad(target_offset_angle),delta * turn_speed)
func rotate_to_face3D(object,target,target_offset_angle,delta,turn_speed):
func rotate_to_face3D(object,target,delta,turn_speed):
#to allow both nodes and positions to be passed to this function, test the target and use Vector3 coords
var target_transformed
if target == null:
@@ -75,7 +75,20 @@ func rotate_to_face3D(object,target,target_offset_angle,delta,turn_speed):
elif target is Node3D:
target_transformed = target.global_position
var y_pos = Vector2(object.global_position.x,object.global_position.z)
var y_target_pos = Vector2(target_transformed.x,target_transformed.z)
var y_direction = (y_pos - y_target_pos)
var y_angle = atan2(y_direction.x,y_direction.y)
var x_pos = Vector2(object.global_position.y,object.global_position.z)
var x_target_pos = Vector2(target_transformed.y,target_transformed.z)
var x_direction = (x_pos - x_target_pos)
var x_angle = atan2(x_direction.x,x_direction.y)
#object.global_rotation.y = lerp_angle(object.global_rotation.y,y_angle,delta * turn_speed)
object.global_rotation.x = lerp_angle(object.global_rotation.x,x_angle,delta * turn_speed)
func move_to_nav_point(delta):
var destination = enemy.nav_agent.get_next_path_position()
@@ -91,7 +104,9 @@ func velocity_computed(safe_velocity):
func turret_look2D(delta):
enemy.turret_look.global_rotation.y = rotate_to_face2D(enemy.turret_look,look_target,0,delta,turret_speed)
func turret_look3D(delta):
rotate_to_face3D(enemy.turret_look,look_target,delta,turret_speed)
func turret_scan_look(target,scan_direction,delta):
enemy.turret_look.global_rotation.y = rotate_to_face2D(enemy.turret_look,target,scan_direction,delta,turret_speed)