tweaks to smoke particles
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@@ -46,6 +46,8 @@ const MAX_AV = 10
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@onready var turret = $TurretLook/Turret
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@onready var turret_material = turret.get_surface_override_material(2)
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@onready var turret_look = $TurretLook
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@onready var smoke: GPUParticles3D = $TurretLook/Turret/Smoke
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@onready var smoke_2: GPUParticles3D = $TurretLook/Turret/Smoke2
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@onready var outline_meshes = [$TurretLook/Turret/turretoutline,
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$body/leg1/foot1/foot1outline,
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$body/leg1/leg1outline,
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@@ -127,7 +129,10 @@ func _on_area_3d_body_part_hit(dam,bullet_damage):
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func _on_prefire_timer_timeout():
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fire(barrel_1)
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smoke.emitting = true
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await get_tree().create_timer(.5).timeout
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fire(barrel_2)
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smoke_2.emitting = true
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turret_material.emission_enabled = false
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prefire_timer.stop()
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postfire_timer.start()
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