tweaks to smoke particles
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@@ -2,8 +2,8 @@
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[ext_resource type="PackedScene" uid="uid://dgogd08c0ubt6" path="res://assets/Models/revolver1.blend" id="1_i5f84"]
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[ext_resource type="Script" path="res://scripts/revolver_1.gd" id="2_7rsti"]
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[ext_resource type="PackedScene" uid="uid://dqhltdnqyg8ni" path="res://assets/bullet.tscn" id="3_32prk"]
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[ext_resource type="Texture2D" uid="uid://dtg3nb2ew72c3" path="res://assets/star_05.png" id="3_q41fl"]
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[ext_resource type="PackedScene" uid="uid://dqhltdnqyg8ni" path="res://assets/bullet.tscn" id="3_tru5y"]
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[ext_resource type="PackedScene" uid="uid://crvohhc6kgshn" path="res://assets/bullet_hole.tscn" id="4_ubqgq"]
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[ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing_2.tscn" id="5_m3vsl"]
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[ext_resource type="Texture2D" uid="uid://dit5pj07jr02y" path="res://assets/Models/revolver1.albedo.png" id="6_acf6f"]
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@@ -1077,7 +1077,7 @@ bullet_drop = 0.0
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random_spread_amt = 0.1
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r_hand_location = NodePath("revolver1/RHandLocation")
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chamber = NodePath("revolver1/Chamber")
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bullet = ExtResource("3_tru5y")
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bullet = ExtResource("3_32prk")
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bullethole = ExtResource("4_ubqgq")
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spawn_casing = ExtResource("5_m3vsl")
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casing0 = NodePath("revolver1/Chamber/casing_001")
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