instancing start gun and assigned ammo to array
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@@ -27,7 +27,7 @@ shadow_color = Color(0, 0, 0, 1)
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size = Vector3(3, 3, 3)
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[sub_resource type="BoxShape3D" id="BoxShape3D_gnkxs"]
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size = Vector3(10, 5.48804, 10)
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size = Vector3(11.7881, 6, 11)
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[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder", "gun") groups=["player"]]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
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@@ -85,7 +85,6 @@ padding_amount = 0.025
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[node name="GunRay" type="RayCast3D" parent="Head/Camera3D" groups=["gun_ray"]]
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transform = Transform3D(0.977933, 0, -0.208919, 0, 1, 7.45058e-09, 0.208919, 0, 0.977933, 0, -0.197421, -0.129669)
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target_position = Vector3(0, 0, -1.5)
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collision_mask = 3
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[node name="AudioListener3D" type="AudioListener3D" parent="Head/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 0.992332, 0.123601, 0, -0.123601, 0.992332, 0, -0.921646, -0.000722691)
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@@ -122,7 +121,7 @@ collision_layer = 0
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collision_mask = 4
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[node name="CollisionShape3D" type="CollisionShape3D" parent="pick_up_magnet"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.713223, -3.23375)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.457243, -3.73375)
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shape = SubResource("BoxShape3D_gnkxs")
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[node name="Audio" type="Node" parent="."]
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