instancing start gun and assigned ammo to array

This commit is contained in:
derek
2024-07-15 12:16:54 -05:00
parent a18fb55e8d
commit 4da08f3df5
4 changed files with 39 additions and 19 deletions

View File

@@ -27,7 +27,7 @@ shadow_color = Color(0, 0, 0, 1)
size = Vector3(3, 3, 3)
[sub_resource type="BoxShape3D" id="BoxShape3D_gnkxs"]
size = Vector3(10, 5.48804, 10)
size = Vector3(11.7881, 6, 11)
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder", "gun") groups=["player"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
@@ -85,7 +85,6 @@ padding_amount = 0.025
[node name="GunRay" type="RayCast3D" parent="Head/Camera3D" groups=["gun_ray"]]
transform = Transform3D(0.977933, 0, -0.208919, 0, 1, 7.45058e-09, 0.208919, 0, 0.977933, 0, -0.197421, -0.129669)
target_position = Vector3(0, 0, -1.5)
collision_mask = 3
[node name="AudioListener3D" type="AudioListener3D" parent="Head/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 0.992332, 0.123601, 0, -0.123601, 0.992332, 0, -0.921646, -0.000722691)
@@ -122,7 +121,7 @@ collision_layer = 0
collision_mask = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="pick_up_magnet"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.713223, -3.23375)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.457243, -3.73375)
shape = SubResource("BoxShape3D_gnkxs")
[node name="Audio" type="Node" parent="."]