starting work on the HIVEMIND

This commit is contained in:
derek
2024-07-19 17:03:17 -05:00
parent b7f073e27c
commit 4d736f2f70
3 changed files with 16 additions and 28 deletions

View File

@@ -424,6 +424,7 @@ gun_1 = ExtResource("2_6rjit")
[node name="Player" parent="." instance=ExtResource("2_f87c2")]
transform = Transform3D(-0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866025, -16.0295, 1.4435, 12.1166)
AUDIO = false
weapon_sway_amount = 0.07
weapon_rotation_amount = 0.07
@@ -618,60 +619,36 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.83258, -0.228641, 21.6357)
script = ExtResource("12_cl6n5")
[node name="spider" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
health = 3
number_of_drops = 3
SPEED = 3.0
player_path = NodePath("../../Player")
random_spread_amt = 0.01
bullet_damage = 1
turret_look_speed = 6
[node name="spider2" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.86321, 0, 0.844511)
health = 3
number_of_drops = 3
SPEED = 3.0
player_path = NodePath("../../Player")
random_spread_amt = 0.01
bullet_damage = 1
turret_look_speed = 6
[node name="spider3" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.57471, 0, 5.44732)
health = 3
number_of_drops = 3
SPEED = 3.0
player_path = NodePath("../../Player")
random_spread_amt = 0.01
bullet_damage = 1
turret_look_speed = 6
[node name="spider4" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.67493, 0, -1.22724)
player_path = NodePath("../../Player")
bullet_damage = 1
[node name="spider5" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.53813, 0, -0.382725)
player_path = NodePath("../../Player")
bullet_damage = 1
[node name="spider6" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.24964, 0, 4.22008)
player_path = NodePath("../../Player")
bullet_damage = 1
[node name="spider7" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.13089, 0, 1.6692)
player_path = NodePath("../../Player")
bullet_damage = 1
[node name="spider8" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.8058, 0, 0.441959)
player_path = NodePath("../../Player")
bullet_damage = 1
[node name="spider9" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.51731, 0, 5.04477)
player_path = NodePath("../../Player")
bullet_damage = 1

View File

@@ -1,6 +1,9 @@
extends Node3D
var minions = []
var minion_nav_point = []
var number_minions : int
var rot_amount : float
# Called when the node enters the scene tree for the first time.
func _ready():
@@ -10,4 +13,10 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
for i in minions:
number_minions = minions.size()
rot_amount = 360 / number_minions
i.nav_agent.set_target_position(i.player.global_transform.origin)
var next_nav_point = i.nav_agent.get_next_path_position()
i.hive_velocity = (next_nav_point - i.global_transform.origin).normalized() * i.SPEED

View File

@@ -47,6 +47,8 @@ var rand_select
var rand_item
var body_look_to
var distance_to_player
var hive_velocity
var hive_nav_point
func _ready():
player = get_node(player_path)
@@ -61,9 +63,9 @@ func _process(delta):
velocity = Vector3.ZERO
# Navigation
nav_agent.set_target_position(player.global_transform.origin)
var next_nav_point = nav_agent.get_next_path_position()
velocity = (next_nav_point - global_transform.origin).normalized() * SPEED
#nav_agent.set_target_position(player.global_transform.origin)
#var next_nav_point = nav_agent.get_next_path_position()
velocity = hive_velocity
#FIX BODY ROTATION
spider_look_next.look_at(Vector3(player.global_position.x, 0, player.global_position.z), Vector3.UP)