starting work on the HIVEMIND
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@@ -424,6 +424,7 @@ gun_1 = ExtResource("2_6rjit")
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[node name="Player" parent="." instance=ExtResource("2_f87c2")]
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[node name="Player" parent="." instance=ExtResource("2_f87c2")]
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transform = Transform3D(-0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866025, -16.0295, 1.4435, 12.1166)
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transform = Transform3D(-0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866025, -16.0295, 1.4435, 12.1166)
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AUDIO = false
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weapon_sway_amount = 0.07
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weapon_sway_amount = 0.07
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weapon_rotation_amount = 0.07
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weapon_rotation_amount = 0.07
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@@ -618,60 +619,36 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.83258, -0.228641, 21.6357)
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script = ExtResource("12_cl6n5")
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script = ExtResource("12_cl6n5")
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[node name="spider" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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[node name="spider" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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health = 3
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number_of_drops = 3
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SPEED = 3.0
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player_path = NodePath("../../Player")
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player_path = NodePath("../../Player")
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random_spread_amt = 0.01
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bullet_damage = 1
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turret_look_speed = 6
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[node name="spider2" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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[node name="spider2" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.86321, 0, 0.844511)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.86321, 0, 0.844511)
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health = 3
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number_of_drops = 3
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SPEED = 3.0
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player_path = NodePath("../../Player")
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player_path = NodePath("../../Player")
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random_spread_amt = 0.01
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bullet_damage = 1
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turret_look_speed = 6
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[node name="spider3" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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[node name="spider3" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.57471, 0, 5.44732)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.57471, 0, 5.44732)
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health = 3
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number_of_drops = 3
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SPEED = 3.0
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player_path = NodePath("../../Player")
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player_path = NodePath("../../Player")
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random_spread_amt = 0.01
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bullet_damage = 1
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turret_look_speed = 6
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[node name="spider4" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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[node name="spider4" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.67493, 0, -1.22724)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.67493, 0, -1.22724)
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player_path = NodePath("../../Player")
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player_path = NodePath("../../Player")
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bullet_damage = 1
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[node name="spider5" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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[node name="spider5" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.53813, 0, -0.382725)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.53813, 0, -0.382725)
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player_path = NodePath("../../Player")
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player_path = NodePath("../../Player")
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bullet_damage = 1
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[node name="spider6" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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[node name="spider6" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.24964, 0, 4.22008)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.24964, 0, 4.22008)
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player_path = NodePath("../../Player")
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player_path = NodePath("../../Player")
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bullet_damage = 1
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[node name="spider7" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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[node name="spider7" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.13089, 0, 1.6692)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.13089, 0, 1.6692)
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player_path = NodePath("../../Player")
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player_path = NodePath("../../Player")
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bullet_damage = 1
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[node name="spider8" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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[node name="spider8" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.8058, 0, 0.441959)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.8058, 0, 0.441959)
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player_path = NodePath("../../Player")
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player_path = NodePath("../../Player")
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bullet_damage = 1
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[node name="spider9" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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[node name="spider9" parent="EnemyHivemind1" instance=ExtResource("12_12jy2")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.51731, 0, 5.04477)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.51731, 0, 5.04477)
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player_path = NodePath("../../Player")
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player_path = NodePath("../../Player")
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bullet_damage = 1
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@@ -1,6 +1,9 @@
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extends Node3D
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extends Node3D
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var minions = []
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var minions = []
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var minion_nav_point = []
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var number_minions : int
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var rot_amount : float
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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@@ -10,4 +13,10 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta):
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pass
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for i in minions:
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number_minions = minions.size()
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rot_amount = 360 / number_minions
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i.nav_agent.set_target_position(i.player.global_transform.origin)
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var next_nav_point = i.nav_agent.get_next_path_position()
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i.hive_velocity = (next_nav_point - i.global_transform.origin).normalized() * i.SPEED
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@@ -47,6 +47,8 @@ var rand_select
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var rand_item
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var rand_item
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var body_look_to
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var body_look_to
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var distance_to_player
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var distance_to_player
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var hive_velocity
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var hive_nav_point
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func _ready():
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func _ready():
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player = get_node(player_path)
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player = get_node(player_path)
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@@ -61,9 +63,9 @@ func _process(delta):
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velocity = Vector3.ZERO
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velocity = Vector3.ZERO
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# Navigation
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# Navigation
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nav_agent.set_target_position(player.global_transform.origin)
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#nav_agent.set_target_position(player.global_transform.origin)
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var next_nav_point = nav_agent.get_next_path_position()
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#var next_nav_point = nav_agent.get_next_path_position()
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velocity = (next_nav_point - global_transform.origin).normalized() * SPEED
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velocity = hive_velocity
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#FIX BODY ROTATION
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#FIX BODY ROTATION
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spider_look_next.look_at(Vector3(player.global_position.x, 0, player.global_position.z), Vector3.UP)
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spider_look_next.look_at(Vector3(player.global_position.x, 0, player.global_position.z), Vector3.UP)
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